![]() I spent a good deal of time making and publishing a track in the editor (again, spurred on by the promise of a trophy). There are a delightful amount of modes to keep players busy in MXGP 2021 including career mode, time attack, GP, Championship, a playground mode to make your own way point challenges, multiplayer lobbies and even a track editor. I digress, but the above should be a warning to you if you’ve not played the franchise before and are anticipating a casual racer. ![]() The game took me roughly 4 hours of on track time before I felt comfortable enough to slide up the AI difficulty and actually not use the rewind feature, encouraged heavily from MXGP 2021’s PSN Trophies, one of which surrounding not falling off your bike and not using the rewind feature in the same race. It was essentially cheating, but I felt I had no choice. I did manage a podium (third) on my first race – however, I will add that I used the rewind function to undo many, many mistakes and counter many AI overtakes. yet the learning curve here is something quite unlike anything you’d see away from pure sim racers, typically found on PC. I’d opted for Very Easy AI opponents from the off, knowing I was bound to experience difficulty – and as predicted these so-called very easy opponents ruined me. And true to form MXGP 2021 certainly wasted no time in pulling my trousers down and giving me what for. Hours spent feeling deflated at coming last in every race. I vividly recalled nightmarish introductions in prior year MXGP titles. MXGP 2021 indeed looked the premium experience, and I’d not even so much as revved a bike yet. A banging soundtrack sat on stylish user interface. I was initially impressed with 2021’s presentation. No bother, I gave MXGP 2020 a review score of 7.8/10 and praised its 60fps and use of the DualSense, however, some 10 months later and many PS5 experiences now under my belt it was going to take more than 60fps and some subtle rumbling to impress me. “But hadn’t I just put down MXGP 2020?” I’d thought to myself as 2021 installed on my PlayStation 5, and upon checking can confirm that indeed I had only grabbed “last years” offering in January of 2021, with MXGP 2021 landing in my inbox in November – just 10 months later. MXGP 2021 – published and developed by two-wheel-motorsport specialists Milestone dropped in time for Christmas for PS4, PS5, Xbox One, Series S & X and Steam.
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